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Posts with the tag Mapping:

The future of GoldSrc mapping on GNU/Linux

I like GNU/Linux and the fact that Valve is releasing their Steam and Team Fortress Classic clients on it. I also like mapping for TFC and just recently picked it up again. Due to my recent decision to move to Debian Wheezy on my gaming / desktop computer I have been denied the pleasure of mapping with native mapping tools so far. The Valve Hammer Editor (formerly Worldcraft) is a win32 programme, other editors could be an option, but I prefer the “offiical” tools. I wrote Alfred Reynolds [Steam] [GitHub] an e-mail about this, since he’s currently one of the main GoldSrc developers at Valve.

Workaround: ZHLT fails to read WAD list properly

So I just recently picked up mapping for Team Fortress Classic again. I hadn’t done it for a few years, so I was actually surprised how well everything worked with my new computer, operating system and all. Except one thing: The wad.txt would not be included properly, as seen below. This happens when your wad.txt looks somewhat like this: halflife.wad zhlt.wad This actually has a very simple fix: Just add a backslash (\) to the beginning of every line and it should work perfectly fine. \halflife.wad \zhlt.wad