Well, here we go again, first post of the year for the second time in a row! GGDB I finally got GTFCDB fixed - or should I say GGDB, because that’s what I call it now. The Global GoldSrc Database. I’ve always liked Ricochet and I also wanted to extend it to DMC - after some days it was clear to me that the easiest thing to do was just to open it for all GoldSrc games directly, before creating graphics for only Team Fortress Classic (TFC), Ricochet and Deathmatch Classic (DMC) and then having to create other images for possible extensions like Half-Life Deathmatch (HLDM) or Opposing Force (Opp4).
Posts with the tag GTFCDB:
Well, this is my first post in almost a year, hooray! I can’t say I’ve been too busy.. I wasn’t bored, I just never came around to blog again.. So, here’s the status. GTFCDB is down for maintanance - this is taking forever. I should just take one week to only work on that so it’ll finally be done.. I also tried introducing WCTFC II as a short event, no great response yet. It’s public for one and a half week now. I’m glad that the old admins are back for the action and I can also announce some new crew, Mighty and Demon.
Since the last week I stopped including new code or new features into GTFCIaFDB and start updating and optimizing the old code. Two days ago I made some notable steps with the server section: It now shows the Password, Bots and VAC icons from the Steam server list. One of the bigger changes will be the updated match tracking system. When it’s done it will be faster, better and more accurate. And the fixes will wipe out many, many bugs. All this will not go public yet, of course. Well, I’ll just go on and improve the code.. ;)