Posts with the tag GoldSrc:
I like GNU/Linux and the fact that Valve is releasing their Steam and Team Fortress Classic clients on it.
I also like mapping for TFC and just recently picked it up again. Due to my recent decision to move to Debian Wheezy on my gaming / desktop computer I have been denied the pleasure of mapping with native mapping tools so far. The Valve Hammer Editor (formerly Worldcraft) is a win32 programme, other editors could be an option, but I prefer the “offiical” tools.
I wrote Alfred Reynolds [Steam] [GitHub] an e-mail about this, since he’s currently one of the main GoldSrc developers at Valve.
So I just recently picked up mapping for Team Fortress Classic again. I hadn’t done it for a few years, so I was actually surprised how well everything worked with my new computer, operating system and all. Except one thing: The wad.txt would not be included properly, as seen below.
This happens when your wad.txt looks somewhat like this:
halflife.wad zhlt.wad This actually has a very simple fix: Just add a backslash (\) to the beginning of every line and it should work perfectly fine.
\halflife.wad \zhlt.wad
Well, here we go again, first post of the year for the second time in a row!
GGDB I finally got GTFCDB fixed - or should I say GGDB, because that’s what I call it now. The Global GoldSrc Database. I’ve always liked Ricochet and I also wanted to extend it to DMC - after some days it was clear to me that the easiest thing to do was just to open it for all GoldSrc games directly, before creating graphics for only Team Fortress Classic (TFC), Ricochet and Deathmatch Classic (DMC) and then having to create other images for possible extensions like Half-Life Deathmatch (HLDM) or Opposing Force (Opp4).